It is often a matter of debate how many hard or soft or directional buttons a mobile phone should have, and what implications this design has on the overall usability of the phone.
With mobile phones, the user experience is critical. Providing a great user experience is crutial, and the ease of navigation is a key part of the user experience.
How many Hard Buttons do you think a mobile phone should have, and what functions should they provide?
How about Directional Buttons? 2-way? 4-way?
Charlieloo Blog ;mobile devices; clod computing; thesis ; learn chinese; teach chinese; eLearning; mobile applications;
Friday, November 12, 2010
Mobile - New Nokia N8 Smart Phone
This seems like a cool, slick new phone.
The camera on it is awesome, it has 12 Megapixels.
It has a game that can be controled by just tilting the phone (using motion sensors, accelerometers, etc)
I am surprised to say that, at least for the past couple of days, I have been having more fun with it than with any of my other iphones, android phones or blackberries.
Let's see if it can continue to surprise and impress.
I'll uplaod a picture whe I get a chance.
The camera on it is awesome, it has 12 Megapixels.
It has a game that can be controled by just tilting the phone (using motion sensors, accelerometers, etc)
I am surprised to say that, at least for the past couple of days, I have been having more fun with it than with any of my other iphones, android phones or blackberries.
Let's see if it can continue to surprise and impress.
I'll uplaod a picture whe I get a chance.
Moblie - Challenges of Mobile Apps When compared to Desktop Apps
Challenges / Differences when Developing for the Mobile Versus a Desktop Platform
1. Small Screen Size
2. Dynamic Orientation ( portrait, landscape, upsidedown , etc)
3. Do not get hints when hovering over
4. Much more frequent interruptions (the mobile user is often on the move, with many distractions they have
to attend to, and this key factor need to be considred in the design of the UI and interactive model of your
mobile application)
1. Small Screen Size
2. Dynamic Orientation ( portrait, landscape, upsidedown , etc)
3. Do not get hints when hovering over
4. Much more frequent interruptions (the mobile user is often on the move, with many distractions they have
to attend to, and this key factor need to be considred in the design of the UI and interactive model of your
mobile application)
Nokia mobile phones - A Webkit Browser
Webkit Browser
How many people know that nokia has a webkit browser
Webkit is very popular, many browsers like android ect are based on it
Nokia is commited to supporting html5, not yet supported today, but next version will support
(sometime in 2011)
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