Thursday, November 18, 2010

Nokia N8 Smart Phone

I got one for free at Nokia's Qt Hands-on Seminar :)

Introduced in April 2010.
Long time competitors of Nokia in the Chinese market: Samsung, Motorola.
New upstarts that are a threat: Huawei, Lenovo, Tianyu.

N8:
3.5 inch active-matrix OLED touchscreen (rivals the AMOLED screen on the Samsung Galaxy S)
12 Mega-pixel camera (highest resloution on any current smartphone)
16 Giga-bytes internal flash
Symbian^3 OS
TI applications processor
Samsung memory
4-Gbit OneNAND flash
2-Gbit Mobile DDR DRAM
TI ARM11 core based application processor underclocked at 680 MHZ (spec: 772 MHZ)
[iphone4: 1-GHZ A4 processor (more ARM A8 core)]
[Samsung Galaxy S: 1-GHZ Hummingbird (more powerful A8 core)]
high definition video: Broadcom BCM2727 graphics processor with 3D graphics accelerator
AMOLED touch screen: Synaptics T1021A controller
TI WiLink6.0 songle chip WLAN, Bluetooth, and FM solution
TI NaviLink 5.0 single-chip solution for GPS
TI baseband processor (for analog baseband)
NXP Semiconductor IP5130 power management
Toshiba memory controller
HDMI output




Reference:
EETimes Design article: "N8: Solid start for Nokia's Symbian^3 strategy" by Allan Yogasingam


Wednesday, November 17, 2010

Seminar on eLearning / Multimedia / Adobe eLearning Suite

I went to an eLEarning seminar hosted by the IEEE Education Society, Silicon Valley Chapter tonight
Title: " Overview of Multimedia eLearning Theory with a View Towards Efficient Creation and Dissemination"

speaker: "Allen Partridge, Adobe"

Previous to going, when I read the title, I thought "multimedia" meat multimedia in the usual sense which would mean audio/video oriented, however, during the talk I realized that the "multimedia" here referred to multiple mediums used for teaching, for example, showing a child a picture in addition to text, etc.

It was an interesting lecture, I learned many new things, which made it worthwhile, and there was free pizza as well :)

Adobe Software for producing eLearning content:
1. Adobe Captivate
2. Adobe Connect Pro (older, seems like people used this before Captivate was released)
3. Adobe eLearning Suite 2 (this bundles Captivate with software like Dreamweaver and Flash, but if you already have those other components, you might want to just get Captivate)

*Today's talk was more on the cognitive theory of learning and teaching, other recorded talks on more practical issues like software usage are also available online

*Studies show tht the proximity of text to images makes a big difference -> closer is more effective


*Spoken audio is usually more effective than printed text, however, if what you are presenting is too long (longer than the brain can "buffer" at once), then printed text might be better.


Captivate -> Captivate Device Central
allows you to simulate your content on all kinds of different devices, including various mobile device platforms

Adobe's "Open Screen Initiative" -> Aims to allow developers to design once, and be able to deploy to all kinds of platforms (including desktop, mobile, and even TV, etc.)

Android
Backberry
iOS
Wii
Flash 10.1

Feel free to contact with any questions:
Anthony Warren
206-675-7109
awarren@adobe.com

www.adobe.com/products/captivate
www.adobe.com/products/eLearningsuite
blogs.adobe.com/adobeElearning
www.adobe.com/adobeElearning
tv.adobe.com/channel/e-learning

bit.ly/aCHm2e
bit.ly/9wjykY

"LMS" : "Learning Management System

Below are pictures of the cover of a eLearning book that the local moderator brought (the speaker was actually speaking from his home remotely), and some slides that I though were interesting, the slides are from Adobe













Abstract:
This talk reviews key points in what is known about the principles of multimedia e-Learning, rooted in cognitive theory and some of the pitfalls of the classic "Information Delivery Theory." The discussion includes what current cognitive theory says regarding content creation and delivery, providing evidence-based guidelines for both self-study and virtual classroom forms of e-learning. Some descriptions of Adobe's Captivate software, one of the more popular programs for e-learning development and delivery. The presentation is aimed at an audience of designers, developers, and consumers of e-learning.

About Allen Partridge:
Dr. Allen Partridge is the eLEarning evangelist for Adobe. In addition to his work for Adobe Systems, he continues to serve on the doctoral faculty in the Communications Media and Instructional Technology program at Indiana University of Pennsylvania. Allen has written several books and a host of articles on topics rangning from 3D game development to Instructional Design for new technologies. He is active in explorations of Immersive Learning as well as traditional multimedia enhanced eLearning and rapid eLearning. Allen works closely with the eLEarning Suite and Captivate teams at Adobe, providing a channel to customer needs and concerns and helping to facilitate communication among team members.


The Santa Clara Valley chapter of the IEEE Educatoin Society welcomes new members: www.ieee.org/scv/es/



Tuesday, November 16, 2010

elance.com

online site for contracting out and hiring niividual services

spotery.com

spotery.com

Spot it. Share it.

Reddit.com

the collective internet hive mind known as Reddit

http://www.reddit.com/

Crowdsourcing

Explanations from Answers.com

Obtaining information for the general public instead of hiring professional people to do it.

For example, if a natural disaster strikes an area, locals can capture and upload images before a professional news crew arrives.

"Let the people do the work"

Amazon.com's Mechanical Turk (http://www.mturk.com/) enables people to enter a task description and an amount they will pay for its completion. A body of workers (the Turks; the crowd) peruse the job list and fulfill the task.

InnoCentive (http://www.innocentive.com/) enlists scientists worldwide to do research for pharmaceutical, biotech, agribusiness and other companies. Awards are issued for solutions that best meet requirements.

The internet is often the chief tool used in crowdsourcing.